House Rules: Vampire

Blood Magic: Learning Rituals

Learning Necromancy and Thaumaturgy rituals in play

Learning a ritual in play can be achieved in a number of ways. We have chosen to use the rules here given in V20 Rites of the Blood.

  • The first step in learning a ritual in play is to start a job stating the name of the ritual, what IC/narrative steps you are taking to learn it, and then (if necessary) to roll out the results.
    • If you are learning from an IC teacher such as an approved NPC Mentor or another PC with an Instruction equal to the ritual level, you should note as such in the job. You may then proceed to the next step.
    • If you do not have access to the above, you must discover the ritual yourself. This involves:
      • A vaguely plausible method of attempting to learn the rite. An example would be being granted conditional access to the Tremere Chantry Library, even if you don’t have the Keys to the Library Merit.
      • You must then commence an extended Intelligence + Investigation vs (<ritual level> + 3) requiring a total of <ritual level> x 5 successes. Each roll requires one RL week.
        • You may substitute Intelligence + Academics, if you have the Research specialty for Academics.
        • If you are a Tremere PC with the ‘Keys to the Library’ merit, you may add as many dice to this roll as you have merit dots – provided your merit rating is equal to or higher than the ritual being sought.
        • You may rarely gain the opportunity to attempt to discover rituals outside your ‘school’, depending on your participation in various IC events or other dealings. Your Director will handle the specifics, in that case.
      • Proceed to the second step when you have accumulated enough successes (you don’t need to wait an extra week).
  • Having discovered the ritual, the second step involves learning the ritual itself.
    • This requires an extended Intelligence + Occult vs (<ritual level> + 3) requiring a total of <ritual level> x 5 successes. Each roll requires one RL week.
      • If you are a Tremere PC with an approved Mentor NPC (i.e., a Mentor that the Director agrees has and is willing to teach this ritual), you may add your Mentor dice to the roll.
      • If you are learning from another PC, you may add your teacher’s Instruction rating to this roll.
      • If you are a Tremere PC with the Keys to the Library Merit, you may add as many dice to this roll as you have merit dots – provided your merit rating is equal to or higher than the ritual being sought.
    • In the extraordinary event of studying a ritual from a different school (which likely requires either a willing PC teacher, or somehow acquiring or stealing access to their arcane lore), you must take extra effort to reframe the ritual in the trappings of the ritualist’s own school. This doubles or even triples the number of successes required to learn the ritual.
      • Example #1; a Tremere Apprentice has decided to risk learning the Anarch Thaumaturgy ritual Blood Crystal and has somehow managed to successfully discover it. They must now repurpose the ritual to work with a Tremere understanding. This increases the number of successes required to learn the ritual from <ritual level> x 5 to <ritual level> x 10.
      • Example #2; a Tremere apprentice has somehow stumbled upon a scrap of Koldunic knowledge (or even more bizarrely, somehow acquired a teacher) that enables them to attempt to learn the level one Koldunic Sorcery ritual of Reawakening the Dead Water. Since Koldunic Sorcery is entirely outside the Tremere Thaumaturgy school, it requires <ritual level> x 15 successes to successfully learn.
    • Immediately proceed to the third step when you have accumulated enough successes.
  • Having now discovered and learned the ritual, the third and final step is paying for it.
    • The base XP cost for a ritual native to your in-Clan Discipline and ‘school’, (such as a Tremere Warlock learning a Tremere Thaumaturgy ritual) is <ritual level> x 2.
    • The base XP cost for adapting a ritual that isn’t native to your ‘school’ , yet still related to your in-Clan Discipline (such as a Tremere Warlock with Thaumaturgy attempting to learn an Anarch Thaumaturgy ritual) is <ritual level> x 3.
      • This is also the minimum that characters pay who somehow acquire Thaumaturgy or something like Necromancy as an out of clan Discipline.
    • The base XP cost for attempting to learn a ritual that is neither native to your Clan nor ‘school’ (such as a Tremere Warlock attempting to learn a Koldunic Sorcery or Necromancy ritual) is <ritual level> x 4.
  • You may subtract 1 XP from the cost for the ritual for every logged scene, from the very beginning of discovery and throughout learning, that related to acquiring mastery of the ritual.
    • You may subtract up to half the cost of the ritual in this fashion.
    • If you are a Tremere PC with a high enough Keys to the Library Merit, you may subtract an additional 1 XP from the cost of the ritual.