Vampire Guide to Feeding: Difference between revisions
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**Taking all their blood kills them | **Taking all their blood kills them | ||
*The average person has 10 points of blood, mortals (and non vampire supernaturals) lose one point for every level of damage | *The average person has 10 points of blood, mortals (and non vampire supernaturals) lose one point for every level of damage | ||
*Mortals regain one point of blood per day | *Mortals regain one point of blood per day<ref>Werewolves heal faster, as might any supernatural with access to healing powers</ref> | ||
=Blood targets= | =Blood targets= |
Revision as of 16:54, 12 August 2021
Vampires and feeding
Base rules
The base rules for vampire feeding start on pg 269 of the Masquerade Core book. And can be summarised thusly
- determine appropriate pool for your feeding approach
- drink an amount of blood, the Kiss makes the process enjoyable for the mortal and blurs their memory of the event
- Taking more ten percent of a source's pool is relatively safe
- Taking half the source's blood puts them in hospital
- Taking all their blood kills them
- The average person has 10 points of blood, mortals (and non vampire supernaturals) lose one point for every level of damage
- Mortals regain one point of blood per day[1]
Blood targets
Target Type | Blood amount | Special rules |
---|---|---|
Vampire | 10+ (per generation) | Each point of blood drunk from an elder is worth two points of blood |
Human | 10 | None |
Werewolves | 20 | Each point of blood drunk is worth two points of blood, each point of vitae increases the difficulty to resist frenzy by 1 until that vitae is spent. You are short tempered and paranoid as long as it is unspent. Possiblity of derangement at ST discretion. |
Changeling, Kithain and Gallain | 10 [2] | Intense hallucinations, no fae sight. Requires Self Control vs (5 + Changeling's glamour/2 round up) to stop feeding |
Changeling, Thallain | 10+ [2] | Nightmarish hallucinations, no fae sight. Requires frenzy check vs (5 + Changeling's glamour/2 round up) |
Changeling, Dauntain | 10+ [2] | Crippling depression, no fae sight. Requires Self Control vs (5 + Changeling's banality/2) to keep feeding |
Mage | 10 | |
Child | 5 | Can provoke a humanity check |
Cow | 5 | - |
Dog | 2 | - |
Cat | 1 | - |
Plasma bag | 1 | - |
Bird | 0.5 | - |
Bat | 0.5 | - |