User:Luu
I'm working on staging all sort of handy game information here. Contributions will be welcome and encouraged, but please do that by contacting me with them, rather than simply editing this page. Thanks!
Mage: The Ascension
Mage is a wonderful game that I have a deep affection for, and I can honestly say it improved my life. At the same time, it can be quite intimidating to get into. Part of this comes from the abstract nature, the sizes of the book, and the x20 series being in part a love letter to fans of previous editions. There's also a lot of concepts that can make understanding the game easier that don't always get spelled out. While I'm always to help out those that are interested directly, I wanted to provide guidance for those that want to give the game a try, but are intimidated or don't know where to start.
Books
M20 Interactive Character Sheet
M20 Mage: The Ascension 20th Anniversary Edition
M20 How Do You Do That?
M20 Book of Secrets
M20 Gods & Monsters
M20 Technocracy: Reload
M20 Book of The Fallen
MUSH Clients
Not all MUSH clients are created equally, in fact some differ significantly lacking important features; having nasty bugs; or no longer being maintained. This has hampered MUSH servers for a long time as they have aimed to support all clients, meaning that a lot new features get ignored. RhostMUSH has made significant effort to have these improved features have a graceful fallback method for older clients (some 20 years out-of-date!), which means game Coders can start to target the newer clients while still providing a useable experience for the older clients. Still, these older clients have slowed down MUSH improvements for awhile now and most people don't even truly realize what the games are capable of doing. To combat this inertia, this guide will go over the various features and clients, helping players to get the best possible client setup with the least amount of work, and understand how this will benefit them.
Features
After surveying the MUSH, I ended up with a list of commonly used essential features that I will be working on covering. As you can see, this is a lot of ground to cover, especially when dealing with a number of clients on a number of platforms. It will take some time for all this information to be available here, but if there are certain priorities or things I'm missing, do let me know. I'm also happy to work with you individually on a particular setup, as going over that is source of documentation itself. Initial setup help provided might start by pointing at a particular area of a client's documentation, but that's a stop-gap until I have a chance to write it myself. When the documentation deals with something specific to Liberation, it will be noted. My expectation is a client will generally be used for multiple MUSHes (an MU*s in general), so I want to provide help that will work for all the games that one might play on.
FANSI
256 Color
24-bit Color
Accents
UTF8/UNICODE/Emoji
SSL
auto logging
spawn windows
connect and disconnect scripts
fugue-style editing
regular expressions/matcharoo
highlighting and gagging
scripting on received input
spell checking and grammar checking
other advanced features
other client and terminal considerations
actively maintained
Recommended Clients
BeipMU
TinyFugue
TinTin++
Mudlet
Atlantis
DuckClient
To be researched: iOS and Android clients. MukLuk and BlowTorch seem to be the two commonly used on Android. Mudrammer for iOS. People talk about WebSockets clients also. Android can also use terminal emulator for TF/TT++
But what about ...
There are definitely other clients out there, and they will work in the sense that they can connect to the game and allow you to roleplay, but that doesn't mean they don't have issues. The problem with them is usually some combination of no longer being maintained, lacking modern features, or having noticeable issues.