User:Luu

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Revision as of 23:41, 9 November 2021 by Luu (talk | contribs) (→‎MUSH Clients)

I'm working on staging all sort of handy game information here. Contributions will be welcome and encouraged, but please do that by contacting me with them, rather than simply editing this page. Thanks!

Mage: The Ascension

Mage is a wonderful game that I have a deep affection for, and I can honestly say it improved my life. At the same time, it can be quite intimidating to get into. Part of this comes from the abstract nature, the sizes of the book, and the x20 series being in part a love letter to fans of previous editions. There's also a lot of concepts that can make understanding the game easier that don't always get spelled out. While I'm always to help out those that are interested directly, I wanted to provide guidance for those that want to give the game a try, but are intimidated or don't know where to start.

Game Books

Introductory

Believe in Magick! - This is a very brief (just under 20 pages) fan created supplement for M20. It's purpose is to briefly show you why Mage is an interesting game and helps you understand what it's about, it's general themes, and gives you a conceptual framework for approaching the game.

Note: This author has kindly offered to give this book freely to the players of Liberation. Working out final details for protecting access to the file and properly crediting. Until then, you can page me about it or find it on Storyteller's Vault.

M20 Quickstart - This QuickStart introduces the basic lore, character types, and rules of M20. The rules presented don't have all the nuances, but unlike earlier Quickstarts, it's still the same game system. The main part is brief (just over 20 pages), followed up an example story and sample characters. While this is far from everything to the game, these first two books are really perfect for getting started.

Mage Translation Guide - The Translation Guide is meant to help Mage: The Awakening understand the difference between Mage: The Ascension. Having never played the former, I can't comment on it's quality, but it seems well regarded as a bridge between nWoD and oWoD Mage. This covers Mage Revised, not 20th, so things will be different, but it will have some helpful elements if you are approaching from nWoD.

Core

M20 Mage: The Ascension 20th Anniversary Edition - This is the core book and quite a Tome. It gets into a lot of details, but even at just under 700 pages, it still doesn't cover everything. If you read the earlier books, you have enough to get started, and then one can read the sections of this more relevant to them, or even one day make it through cover-to-cover.

M20 How Do You Do That? - This is a bit of a reference book for the magickal system. It's divided into various categories of things you might want to do magickally. It then goes over the various rules and provides examples. Liberation uses these rules as the basis for adjudicating magick here, but also had House RUles that streamline some of the elements.

M20 Book of Secrets - Secondary Abilities, Merits and Flaws, and then more extensive write-ups on certain topics covered in the core book. Stat-wise it's useful, there are also various parts that might be individually useful, but the real thing to read here is the section on Focus (Paradigm/Practice/Instruments), which does a good job of both better explaining and clearing up some common misconceptions.

M20 Gods & Monsters - This is the NPC book. The retainers, allies, cultists, and antagonists you might expect. Also extensive sections on spirits and other beings. The back of the book includes extensive rules for creating a Familiar should you choose that background.

M20 Technocracy: Reloaded - This is the book for understanding The Technocracy. If that's the group you want to play, you probably want to look into this.

M20 Book of The Fallen - This is the book for understanding The Nephandi. It has an 18+ warning, and is by far the most 'mature audience' books White Wolf has ever made. I do not believe this is extensively used here for PCs, if at all. It's fascinating, but it's dark material. It's not the gratuitous gore of other 'adult' books, but really gets into abuse and grooming and things of that nature. Definite trigger warning, the book even indicates it thinks playing an Nephandi PC is bad or your soul, but it's well written and it can actually help you identify various predators and their techniques.

Note: This book is 18+, so you must login to drivethrurpg for the link to work. It is also probably the most disturbing book White Wolf has ever published, and in a way that connects not just to eldritch horrors, but to real world abuse. You have been Trigger Warned.

Rich Bastard's Guide to Magick - This is a book that concentrates on using extreme wealth as part of your magickal praxis. If you're playing a Mage with Resources 6+, you might want to look into this book, though I wouldn't call it essential. My personal opinion is that this book is more useful for making chronicles where all the characters are rich, rather than a rich character on their own. I had also hoped it would focus more on the various other Backgrounds and Influence elements that seem to go hand-in-hand, but a lot of it is just throwing money and magick at problems. I did get some interesting things out of the book, but far from an essential book, even if playing a wealthy Mage.

Specific Groups

While not M20, there are Tradition Books and Convention Books for each Mage group. There will be some rules elements that do not apply, but a lot of the lore and flavor elements can be very helpful, and it is generally recommended to check out said book for the particular group you are interested in. Certain groups, The Order of Hermes in particular, have a lot of very specific views on protocol and hierarchy, and these books are generally the best way to familiarize yourself with that.

Reference

Enlightened Grimoire - Fan created book available on Storyteller Vault. It includes all 2000+ rotes every published in any edition of any Mage book, and it's well organized. Worth the $15.

Mystic Armory - Similar to Enlightened Grimoire, but covering the 15000+ magickal items to be found in Mage books.

Note: There is a discount for buying Enlightened Grimoire and Mystic Armory Bundle.

The Nine Spheres - This is a quick reference to the Nine Spheres used in the M20 magick system. It describes the general level of control each level provides, as well as includes example effects. A handy reference from the author of Enlightened Grimoire and Mystic Armory

Note: Pretty much any book by Charles Siegel is good, but only those three are truth reference books.

Game Podcasts

Mage: The Podcast

MUSH Clients

Not all MUSH clients are created equally, in fact some differ significantly lacking important features; having nasty bugs; or no longer being maintained. This has hampered MUSH servers for a long time as they have aimed to support all clients, meaning that a lot new features get ignored. RhostMUSH has made significant effort to have these improved features have a graceful fallback method for older clients (some 20 years out-of-date!), which means game Coders can start to target the newer clients while still providing a useable experience for the older clients. Still, these older clients have slowed down MUSH improvements for awhile now and most people don't even truly realize what the games are capable of doing. To combat this inertia, this guide will go over the various features and clients, helping players to get the best possible client setup with the least amount of work, and understand how this will benefit them.

Features

After surveying the MUSH, I ended up with a list of commonly used essential features that I will be working on covering. As you can see, this is a lot of ground to cover, especially when dealing with a number of clients on a number of platforms. It will take some time for all this information to be available here, but if there are certain priorities or things I'm missing, do let me know. I'm also happy to work with you individually on a particular setup, as going over that is source of documentation itself. Initial setup help provided might start by pointing at a particular area of a client's documentation, but that's a stop-gap until I have a chance to write it myself. When the documentation deals with something specific to Liberation, it will be noted. My expectation is a client will generally be used for multiple MUSHes (an MU*s in general), so I want to provide help that will work for all the games that one might play on.

FANSI

256 Color

24-bit Color

Accents

UTF8/UNICODE/Emoji

SSL

auto logging

spawn windows

connect and disconnect scripts

fugue-style editing

regular expressions/matcharoo

highlighting and gagging

scripting on received input

spell checking and grammar checking

other advanced features

other client and terminal considerations

actively maintained

Fonts

You will want a good monospaced or fixed-width font for a MUSH.

These are all good options, but not the only options.

Recommended Clients

Top Graphical Clients

If you want a graphical-style client, these are the way to go.

BeipMU

Mudlet

Top Terminal Clients

If you want a terminal-style client, these are the way to go.

TinyFugue: For TinyFugue you probably want to use my fork as well as some of my script library. I fully support both, so you can always request help, bug fixes, or feature requests. It is by far the most stable and feature rich version of TinyFugue out there.

TinTin++

Slightly Buggy Clients

These clients are either the only options for certain platforms, or were demoted due to a currently unresolved bug.

Atlantis (Recent utf8 bug discovered in client, seeing if devs are responsive.)

Duck Client (Recent utf8 bug discovered, seeing if devs are responsive.)

Mobile Clients

To be researched: iOS and Android clients. MukLuk and BlowTorch seem to be the two commonly used on Android. Mudrammer for iOS. People talk about WebSockets clients also. Android can also use terminal emulator for TF/TT++

But what about ...

There are definitely other clients out there, and they will work in the sense that they can connect to the game and allow you to roleplay, but that doesn't mean they don't have issues. The problem with them is usually some combination of no longer being maintained, lacking modern features, and/or having noticeable issues. You never know when the next OS or Library update is going to break a piece of software that hasn't been maintained for a decade or two.