Caitiff

All the vampires, walkin’ through the valleyThey move west down Ventura BoulevardAnd all the bad boys are standing in the shadowsAnd the good girls are home with broken hearts

-Tom Petty & The Heartbreakers, “Free Fallin'”

Sect: Camarilla, Anarch, Sabbat (Panders) – the Tal’Mahe’Ra consider Caitiff a sign of Gehenna and shun or enslave them.

Disciplines: Caitiff may choose from the broad list of available disciplines at character creation. While caitiff do occasionally evince proprietary disciplines when descended from one of those clans (and Panders occasionally crawl out of the grave with interesting combos), be advised Staff review a Caitiff’s starting disciplines carefully to check for Cheese.

Merits & Flaws:

For more information on these merits and flaws, see Lore of the Clans pg. 269.

Personal Masquerade (3 pt. Social Merit) – You have successfully forged a (false) identity as a member of a clan, which might or might not be the clan from which you originally descend. Depending on the clan, you have a greater or lesser risk of discovery and danger if you’re found out. Panders tend to be ferociously proud of their identities, but maybe you’re a Clanless who just really really identifies with the Lasombra or the Ventrue Antitribu…

Clan Weakness (2 pt. Supernatural Flaw) – You didn’t inherit all the powers of your original clan, but you did inherit their weakness. On the upswing, this might make it easier for you to earn a spot among them. If you’ve got App 0, the Nosferatu are likely to just call you a Nosferatu.

Fangless (2 pt. Physical Flaw) – You gots no fangs. You have to get creative with how you take blood and can’t deal aggravated damage with a bite.

Ignorance (2 pt. Mental Flaw) – Nobody taught you how the un-dead work, and you don’t have a clue.

Bullimia (4 pt. Mental Flaw) – You need blood, you WANT blood, but the smell and taste of blood make you sick.

Combination Disciplines:

For more information about these Combination Disciplines, see Lore of the Clans pg. 270.

Bagman’s Shelter (Obtenebration OO, Fortitude OOO) – Use the Abyss to fortify a flimsy sanctuary against sunlight. (15 XP)

Beneath Contempt (Obfuscate OO, Presence OOO) – Mentally trick others into seeing you as pathetic. (15 XP)

Mover & Shaker (Auspex OO, Presence OOO) – Ingratiate yourself to the people of a specific neighborhood or small town. (15 XP)