Salubri

“I will execute great vengeance on them with wrathful rebukes. Then they will know that I am the LORD, when I lay my vengeance upon them.”

-Ezekiel 25:17

Sect: Independent (Salubri Healers), Sabbat (Salubri Antitribu), Tal’Mahe’Ra (Wu Zao)

Disciplines:

Salubri Healers: Auspex, Fortitude, Obeah

Salubri Antitribu: Auspex, Fortitude, Valeren

Wu Zao: Auspex, Fortitude, Obeah or Valeren (pick one)

Weaknesses:

Salubri Healers may only take the blood of the willing.

Salubri Antitribu may only take the blood of the unwilling.

Wu Zao are obsessed with arcane lore on a specific subject.

Merits & Flaws:

For more information on the Salubri’s proprietary Merits and Flaws, see Lore of the Bloodlines pg. 80.

Scent of the Other (1 pt. Merit) – You are able to disguise your Salubri nature, allowing you to more easily move among the Kindred.

Sight Beyond Sight (3 pt. Merit) – Your Third Eye has the power to pierce illusions, though you can’t control when it will choose to do so.

Warrior’s Heart (3 pt. Merit) – You may learn the discipline of the other caste in addition to your own at a cost of current rating x6.

Salubri Healers who take this merit suffer the wanderlust of the Precept of Samuel.

Salubri Antitribu who take this merit are compelled to always help someone in need.

The Eighth (6 pt. Social Flaw, Salubri Healers Only, Min. Generation 9th) – Your Sire is one of the Seven, Salubri who engage in an ongoing cycle of soul-purifing attainment and diablerie. However, instead of diablerizing your sire, you bolted, and now everyone’s after you.

Permanent Third Eye (2 or 4 pt. Physical flaw, Salubri or Tremere) – Your third eye is always present and always open, and might even glow. Tremere get really superstitious when this pops open on a Kindred after they’re embraced.

Discipline Powers:

For full writeups of these additional powers and combination disciplines, see Lore of the Bloodlines pg. 81. Salubri may learn these instead of the ‘default’ power or pay additional Experience to learn them as well.

Auguring the Sickness (Valeren/Obeah OO) – Use your third eye to identify afflictions and more effectively treat them. (5 XP)

Ending the Watch (Obeah OOOO) – Bring a suffering or willing target painless death and hold their soul close to your own. (15 XP)

Vital Fluids (Fortitude OOO, Obeah OOO) – Further improve your healing powers. (12 XP)

Hiding the Third Eye:

Per Lore of the Bloodlines pg. 81, the Salubri’s third eye is difficult to hide, but they may temporarily do so with a Stamina + Stealth roll diff 5, though using Obeah or Valeren will cause it to immediately open again.