Last Resort

From LiberationMUSH Wiki

When there's no where else to go, there's always the Last Resort

The Place

330 Alameda St. is a large warehouse that was formerly occupied by a VFX studio that worked for Hollywood but didn't work out. Heavily soundproofed, the building is completely silent once closed, sealing the outside world out and providing a peaceful repose for anyone indoors. Completely separated from the local grid, constant power is provided by several racks of solar panels hidden by the parapet surrounding the perimeter of the roof during the day and a battery the size of a small van in the warehouse. With the building at full capacity, it could provide power for three days without sunlight. Water is provided by rainwater in rooftop storage tanks and purified by a really good reverse osmosis system. Loads better than Los Angeles' drinking water.

The majority of the building is vacant and closed off, with plastic covering doorways and A/C dampers shut to keep costs minimal, but two main areas are used on a near constant basis - the Warehouse and the Living Quarters.

The place where most things get done, the warehouse is the more public part of the private building. Space that was once taken up by VFX studios, shelves and storage has been converted to mostly wide open space with the only real feature being a full-sized shipping container pushed out of the way near an inside wall, the armory, and the medical suite. There's plenty of indoor parking, a small, locked armory with a fairly well-chosen assortment of things that go bang, the things that go into them, and the vests to keep unwanted violent penetration from happening too easily. There's also a well-stocked medical suite that wouldn't look out of place in a hospital's ER. This suite, separated from everything by a glass partition wall, has a white tiled floor to keep out the dust. There's a couple of surgical tables and overhead lights, a digital X-ray machine, and a locked drug cabinet with a decent assortment of painkillers and antibiotics, all covered in sheets of clear plastic to be kept dust free and mostly sterile, ready to be used at a moment's notice, 'just in case.'

The Living Area area is mostly vacant, with decent-sized offices surrounding a large open area. A few battered couches are arranged in a circle around a couple of coffee tables to make an impromptu conversation pit, with a few pinball machines, a ping pong table, a pool table, and a Ms. Pac Man slid against the far wall for entertainment. Nearly a dozen vacant offices branch off from this room, each one easily able to be converted into dorm-style bedrooms or additional storage. In addition to the living space, there's a large cafeteria-style kitchen, a laundry room with 3 washers and dryers, and a unisex locker-room style bathroom with plenty of showers. It's definitely not the Ritz Carlton, but it's loads better than a tent on the street.

OOC NOTE: The Last Resort has extensive security. It has several points of background as a Base of Operations and is not widely known outside of the kinfolk community. If you have any questions at all as to if you should know of this place please contact Logan, Tink or Sundance

The People

The Last Resort isn't just the structure, but the people that frequent the place who have created their own rag tag 'found family' to be able to survive the constant barrage of disasters thrown at them.

The Fallen and Lost

Sadly, loss of life is a constant threat in today's day and age. Those who are lost or missing are commemorated here.

The Rules

With great hospitality comes great responsibility and there are rules for everyone's safety regarding the Last Resort. Those who cannot abide by said rules will be barred from entry and may suffer consequences amongst their communities for endangering the Kinfolk who rely on the place for safety and security.

  • The Golden Rule is key
  • DO NOT bring undo attention to the warehouse, if you suspect you are being followed or cannot be subtle in your approach please contact Tink or Logan away from the Last Resort to discuss alternate entry options
  • DO NOT bring friends to the Last Resort who are not verified shifter kin - if in doubt at all, contact someone listed above in 'The People'
  • DO NOT bring Fera to the Last Resort who have not been cleared by the Garou and Sept (ie. if they're allowed in the Sept/Bawn it's probably kosher), or not been okayed by Tink or Logan
  • Likewise, if you present a security risk greater than average for the community (Example: being hunted specifically by a Spiral pack, having recently pissed off a local vampire, or have pissed off a faerie - ever, etc) please contact Tink or Logan before approaching
  • If you are a Garou and you are at a time of the month which you are prone to being less in control of your temper (your moon, the full moon) you are not allowed on or around the premises - this is non-negotiable.
  • No Shifters are allowed upstairs in the living quarters, period
  • No one's allowed in the upstairs living quarters without Logan's permission
  • No one's allowed in the rumored bunker (or to know where it might be, or how one might get inside) without Tink's okay
  • If you are in doubt or uncertain of anything, please ask someone listed above in 'The People'. Being too careful is not a bad thing!
  • DO NOT DISTURB THE DUCKS!
  • Don't be a dick

Armory

We don't have claws, but we have our own ways to reach out and touch people. The Last Resort has a decent-sized armory under lock and key for defense of the Caern and the Last Resort itself. Tink, being the armorer, and Logan, being ex-Military, keep all the guns in operational condition and will give lessons to those who wish them. There are scopes, silencers, laser sights, grips, and all the cool stuff to make a gun bang the way you want it to, along with a varied selection of ammunition; slugs and buckshot for the shotguns, steel jacketed and hollow point for the pistols and rifles, and a very, VERY limited amount of silver ammunition - like a box of bullets in the right caliber - for most of the guns. These are a last resort for the crew of The Last Resort.

What we got:

Weapon Name Type Damage ROF Clip Conceal Range Notes
2x Winchester M12 Shotgun 7 2 5 n 20
1x Remington 870 Shotgun 8 2 5 J 20 Shortened, Jana's EDC, Dubbed "Shorty McShotgun"
1x Mossberg M500 Shotgun 8 2 6 J 20 Shortened, Logan's EDC
1x Ithaca Auto-Burglar Shotgun 7 2 2 J 15 Shortened
2x Heckler & Koch MP5 10mm Heavy SMG 5 1/3/B 30 T 80 Threaded Barrel, Laser Sight
2x Colt M4 Carbine Assault Rifle 7 1/3/B 30 T 175 Threaded Barrel, Laser Sight
1x American Tactical Imports AR-15 Mil Sport Assault Rifle 7 1/3/B 30 T 175 Threaded Barrel, Tink's EDC
4x Glock G17 Lt. Pistol 4 4 17 J 25
2x Colt M1911 Hvy. Pistol 5 3 7 J 35
1x Glock G41 Competition Hvy. Pistol 5 3 15 J 35 Tink's EDC, chambered in .45
2x Glock 31 Hvy. Pistol 5 3 15 J 30 Logan's EDC, chambered in 9mm
1x IMI Desert Eagle Hvy. Pistol 5 3 7+1 J 30
1x Smith & Wesson M29 Revolver 6 2 6 J 45 .44 Magnum, Dirty Harry Style!
2x Smith & Wesson M19 Revolver 5 2 6 J 25 .357 Magnum
1x Heckler & Koch PSG1 Rifle 8 2 10 N 325 Threaded Barrel, Scope
1x Accuracy L96A1 “AWM” Rifle 7 2 10 N 275 Threaded Barrel, Scope
1x Barrett M82A1 Rifle 10 2 10 N 300 Scope
Armor Rating Dexterity Penalty
10x Kevlar Vest Armor 3 1
1 x Kevlar lined backpack Armor 3 1 Jana's EDC
10x Plate Carrier Armor 1 0

Hooks