Last Resort

When there's no where else to go, there's always the Last Resort
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A former FX Studio now sorta half lived in
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Tucked inside of a mundane warehouse
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The bunker is a family secret
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Baby Ducks do do do do Baby Ducks do do do do
The Place
330 Alameda St. is a large warehouse that was formerly occupied by a VFX studio that worked for Hollywood but didn't work out. Heavily soundproofed, the building is completely silent once closed, sealing the outside world out and providing a peaceful repose for anyone indoors. Completely separated from the local grid, constant power is provided by several racks of solar panels hidden by the parapet surrounding the perimeter of the roof during the day and a battery the size of a small van in the warehouse. With the building at full capacity, it could provide power for three days without sunlight. Water is provided by rainwater in rooftop storage tanks and purified by a really good reverse osmosis system. Loads better than Los Angeles' drinking water.
The majority of the building is vacant and closed off, with plastic covering doorways and A/C dampers shut to keep costs minimal, but two main areas are used on a near constant basis - the Warehouse and the Living Quarters.
The place where most things get done, the warehouse is the more public part of the private building. Space that was once taken up by VFX studios, shelves and storage has been converted to mostly wide open space with the only real feature being a full-sized shipping container pushed out of the way near an inside wall, the armory, and the medical suite. There's plenty of indoor parking, a small, locked armory with a fairly well-chosen assortment of things that go bang, the things that go into them, and the vests to keep unwanted violent penetration from happening too easily. There's also a well-stocked medical suite that wouldn't look out of place in a hospital's ER. This suite, separated from everything by a glass partition wall, has a white tiled floor to keep out the dust. There's a couple of surgical tables and overhead lights, a digital X-ray machine, and a locked drug cabinet with a decent assortment of painkillers and antibiotics, all covered in sheets of clear plastic to be kept dust free and mostly sterile, ready to be used at a moment's notice, 'just in case.'
The Living Area area is mostly vacant, with decent-sized offices surrounding a large open area. A few battered couches are arranged in a circle around a couple of coffee tables to make an impromptu conversation pit, with a few pinball machines, a ping pong table, a pool table, and a Ms. Pac Man slid against the far wall for entertainment. Nearly a dozen vacant offices branch off from this room, each one easily able to be converted into dorm-style bedrooms or additional storage. In addition to the living space, there's a large cafeteria-style kitchen, a laundry room with 3 washers and dryers, and a unisex locker-room style bathroom with plenty of showers. It's definitely not the Ritz Carlton, but it's loads better than a tent on the street.
OOC NOTE: The Last Resort has extensive security. It has several points of background as a Base of Operations and is not widely known outside of the kinfolk community. If you have any questions at all as to if you should know of this place please contact Logan, Tink or Sundance
The People
The Last Resort isn't just the structure, but the people that frequent the place who have created their own rag tag 'found family' to be able to survive the constant barrage of disasters thrown at them.
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Logan Buffels: the reasonable and reliable one, also medic
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FRIENDS NOT FOOD
The Fallen and Lost
Sadly, loss of life is a constant threat in today's day and age. Those who are lost or missing are commemorated here.
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Nicole Oakes: pocket size bad ass, the grumpy one with the guns. Lost during a sabotage mission.
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Jana Balakin: pocket sized bad ass in training, wanted to change the world. Lost.
The Rules
With great hospitality comes great responsibility and there are rules for everyone's safety regarding the Last Resort. Those who cannot abide by said rules will be barred from entry and may suffer consequences amongst their communities for endangering the Kinfolk who rely on the place for safety and security.
- The Golden Rule is key
- DO NOT bring undo attention to the warehouse, if you suspect you are being followed or cannot be subtle in your approach please contact Tink or Logan away from the Last Resort to discuss alternate entry options
- DO NOT bring friends to the Last Resort who are not verified shifter kin - if in doubt at all, contact someone listed above in 'The People'
- DO NOT bring Fera to the Last Resort who have not been cleared by the Garou and Sept (ie. if they're allowed in the Sept/Bawn it's probably kosher), or not been okayed by Tink or Logan
- Likewise, if you present a security risk greater than average for the community (Example: being hunted specifically by a Spiral pack, having recently pissed off a local vampire, or have pissed off a faerie - ever, etc) please contact Tink or Logan before approaching
- If you are a Garou and you are at a time of the month which you are prone to being less in control of your temper (your moon, the full moon) you are not allowed on or around the premises - this is non-negotiable.
- No Shifters are allowed upstairs in the living quarters, period
- No one's allowed in the upstairs living quarters without Logan's permission
- No one's allowed in the rumored bunker (or to know where it might be, or how one might get inside) without Tink's okay
- If you are in doubt or uncertain of anything, please ask someone listed above in 'The People'. Being too careful is not a bad thing!
- DO NOT DISTURB THE DUCKS!
- Don't be a dick
Armory
We don't have claws, but we have our own ways to reach out and touch people. The Last Resort has a decent-sized armory under lock and key for defense of the Caern and the Last Resort itself. Tink, being the armorer, and Logan, being ex-Military, keep all the guns in operational condition and will give lessons to those who wish them. There are scopes, silencers, laser sights, grips, and all the cool stuff to make a gun bang the way you want it to, along with a varied selection of ammunition; slugs and buckshot for the shotguns, steel jacketed and hollow point for the pistols and rifles, and a very, VERY limited amount of silver ammunition - like a box of bullets in the right caliber - for most of the guns. These are a last resort for the crew of The Last Resort.
What we got:
Weapon Name | Type | Damage | ROF | Clip | Conceal | Range | Notes |
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2x Winchester M12 | Shotgun | 7 | 2 | 5 | n | 20 | |
1x Remington 870 | Shotgun | 8 | 2 | 5 | J | 20 | Shortened, Jana's EDC, Dubbed "Shorty McShotgun" |
1x Mossberg M500 | Shotgun | 8 | 2 | 6 | J | 20 | Shortened, Logan's EDC |
1x Ithaca Auto-Burglar | Shotgun | 7 | 2 | 2 | J | 15 | Shortened |
2x Heckler & Koch MP5 10mm | Heavy SMG | 5 | 1/3/B | 30 | T | 80 | Threaded Barrel, Laser Sight |
2x Colt M4 Carbine | Assault Rifle | 7 | 1/3/B | 30 | T | 175 | Threaded Barrel, Laser Sight |
1x American Tactical Imports AR-15 Mil Sport | Assault Rifle | 7 | 1/3/B | 30 | T | 175 | Threaded Barrel, Tink's EDC |
4x Glock G17 | Lt. Pistol | 4 | 4 | 17 | J | 25 | |
2x Colt M1911 | Hvy. Pistol | 5 | 3 | 7 | J | 35 | |
1x Glock G41 Competition | Hvy. Pistol | 5 | 3 | 15 | J | 35 | Tink's EDC, chambered in .45 |
2x Glock 31 | Hvy. Pistol | 5 | 3 | 15 | J | 30 | Logan's EDC, chambered in 9mm |
1x IMI Desert Eagle | Hvy. Pistol | 5 | 3 | 7+1 | J | 30 | |
1x Smith & Wesson M29 | Revolver | 6 | 2 | 6 | J | 45 | .44 Magnum, Dirty Harry Style! |
2x Smith & Wesson M19 | Revolver | 5 | 2 | 6 | J | 25 | .357 Magnum |
1x Heckler & Koch PSG1 | Rifle | 8 | 2 | 10 | N | 325 | Threaded Barrel, Scope |
1x Accuracy L96A1 “AWM” | Rifle | 7 | 2 | 10 | N | 275 | Threaded Barrel, Scope |
1x Barrett M82A1 | Rifle | 10 | 2 | 10 | N | 300 | Scope |
Armor Rating | Dexterity Penalty | ||||||
10x Kevlar Vest | Armor | 3 | 1 | ||||
1 x Kevlar lined backpack | Armor | 3 | 1 | Jana's EDC | |||
10x Plate Carrier | Armor | 1 | 0 |