Changeling Combat Rules
From LiberationMUSH Wiki
Before reading this, you should familiarise yourself with the Basic Combat Rules.
All of the following actions take up one standard action during your turn.
- Bunking: Bunking is assumed to take a full turn, especially if the bunk requires a roll. The maximum difficulty reduction for including a bunk in the initial cantrip action is -1. Prebunking is possible but requires a +note with the bunk.
- Cantrip casting: Casting a Cantrip is a full turn action.
- Diversion: A character may attempt to distract an opponent, opening him up to attacks from allies. To do this, roll <the best of Charisma and Manipulation> + Subterfuge resisted by Wits + Alertness. This is a social combat attack so the defender wins. But if the social attack is successful, all defensive actions the target takes for the next turn are at +2 difficulty.
- Tactics: A character may issue tactical commands to make your team fight more efficiently. With an Intelligence + Leadership roll, for every success you may offer one ally a -1 difficulty to their next roll. Nobody can benefit from more than one leadership bonus.