LUCID DREAMING
Description: Most folks float through dreams with no sense of control. Not you. When you choose to assert yourself in the dreamlands, you may shift the tone of a dream, change locations, confront nightmares head-on, or even construct dreams of your choosing. Cosmologically, you know how to tap into the essence of Maya and turn it in your favor. With practice, you might create a Demesne Background (see below) that suits your temperament. In game terms, this Talent lets you manipulate your surroundings in a dream (Perception + Lucid Dreaming, difficulty 6); shape new structures (difficulty 8); or take complete control over that dream and your place in it (difficulty 9). You can use this Talent to direct conscious meditations, too (difficulties 5, 7, and 8, respectively), which can help you gain insights, unravel riddles, and achieve a state of calm or resolution. If you’re meditating or dreaming about a particular enigma, then your successes – after you wake up – count as if they were successes on an Enigmas roll. Jennifer Rollins, as an example, meditates about a puzzle she wants to solve, and so her successes with a Lucid Dreaming roll count as successes used to solve that puzzle; once she leaves the trance, she understands how those pieces fit together. For the Demesne Background, see that entry in this chapter, (pp. 310-311). For game systems involved in riddles, puzzles, and enigmas, see Art and Science and Social Occasions and Intrigue in Chapter Nine, (p. 404).
Allowed Specialties: A