Attributes, Abilities & Specialties

BRAWL

Description: Brawl represents a blend of the character’s natural talent, will, and training to hurt someone using nothing more than cunning and animal ferocity. It is a fundamental Ability utilized in close combat to punch, kick, bite and block that haymaker being thrown at your head.

Allowed Specialties: Dirty Fighting, Enforcer, Feral, Kicking, Punching, Stalker, Wrestling

Rules: For an explanation of the allowed Specialties, see below. Some combat maneuvers can only be used by those with the appropriate specialty. Those granted maneuvers also benefit from the usual specialty bonus.

  • Dirty Fighting gives access to the Blinding, Curbstomp, Head Butt and Low Blow maneuvers.

  • Enforcer gives access to the Jab Pistol and Pistol Whip maneuvers, and the specialty bonus to the Disarm maneuver.

  • Feral allows the specialty bonus when making Biting or Clawing attacks. This usually requires either the ability to shapeshift like a werewolf, or to grow claws, such as a Gangrel with Protean.

  • Kicking allows the specialty bonus for the Kick, Sweep and Reading an Opponent maneuvers.

  • Punching allows the specialty bonus for the Punch, Haymaker and Reading an Opponent maneuvers.

  • Stalker allows the specialty bonus for surprise and rear attacks.

  • Wrestling gives access to the Body Slam maneuver, and allows the specialty bonus when using the Grappling or Tackle maneuvers.