“Ah, young sir, the Szekelys, and the Dracula as their heart’s blood, their brains, and their swords, can boast a record that mushroom growths like the Hapsburgs and the Romanoffs can never reach. The warlike days are over. Blood is too precious a thing in these days of dishonourable peace, and the glories of the great races are as a tale that is told.”
-Bram Stoker, Dracula
Sect: Sabbat, Tal’Mahe’Ra (Old Clan)
Disciplines: Animalism, Auspex, Vicissitude or Animalism, Auspex, Dominate (Old Clan)
Merits & Flaws:
For more information on these Merits & Flaws, please refer to Lore of the Clans pg. 238. The Old Clan does not practice Vicissitude, so some of these Merits and Flaws are not suitable for them, this will be indicated.
Bioluminescence (1 pt. Physical Merit, Sabbat Tzimisce only) – You may use Vicissitude to make yourself or others glow.
Pain Tolerance (2 pt. Physical Merit) – You’re as tough as a two-dollar steak, and ignore wound penalties until you reach the Wounded health box.
Dracon’s Temperament (3 pt. Mental Merit) – You may reorder your thinking, changing core elements of your Nature.
Haven Affinity (3 pt. Supernatural Merit) – You have a strong connection to your home that empowers you.
Revenant Disciplines (3 pt. Supernatural Merit) – In lieu of your standard clan disciplines, you hail from a Revenant line and retained its traditional disciplines instead. The Old Clan doesn’t draw from all the same Revenant lines as the main clan – lines like the Bratovich which practice Vicissitude are not acceptable choices for them.
Promethean Clay (5 pt. Supernatural Merit) – You have greater adroitness using Vicissitude and can mold your own body with but a thought.
Unblinking (1 pt. Physical Flaw) – Whether you sculpted away your eyelids or you’ve just got that Christopher Lee stare, you don’t blink.
Ancestral Soil Dependence (2 pt. Flaw) – Your tie to the earth reaches deep, all the way back to the ancestral lands of the Tzimisce. It’s a real pain in the ass to get soil from the Carpathian Mountains imported to California.
Faceless (3 pt. Flaw, Sabbat Tzimisce Only) – Your appearance changes as you rest.
Privacy Obsession (3 pt. Mental Flaw) – Your territorial behavior is even more pronounced than other Fiends.
Revenant Weakness (3 pt. Supernatural Flaw) – You retain the drawback of your Revenant line in addition to the weakness of the Tzimisce.
Consumption (5 pt. Supernatural Flaw) – Something is devouring you from within. Yes, Old Clan Tzimisce may take this flaw.
Combination Disciplines:
For more information on these Combination Disciplines, refer to Rites of the Blood pg. 241. Most of these combinations use Vicissitude and are therefore avoided by the Old Clan, who shun it, but ones that don’t are fair game for them.
Body Armory (Protean OOO, Vicissitude OOO) – Produce weapons of bone from your body. (18 XP)
Chaining the Beast (Animalism OOO, Dominate O) – You can use Dominate to command a vampire in Frenzy. (16 XP)
Ears of the Bat (Auspex O, Vicissitude O) – Grow batlike ears which enhance your hearing. (6 XP)
Flaying Touch (Potence OO, Vicissitude OO) – Rip off an enemy’s skin like you’re pulling off a sheet. Lovely. (12 XP)
Soul Decoration (Auspex OO, Obfuscate OOO) – Manipulate your aura to read how you wish. (21 XP)
The False Drink (Auspex O, Vicissitude OOOOO) – Divert consumed blood to a hidden cavity in your body instead of absorbing it (18 XP).
Wound Sculpting (Fortitude OOO, Vicissitude OO) – Use Vicissitude to heal your own injuries. (15 XP)
Koldunic Sorcery:
Need to talk about Ways, Kraina, whither either and who has what here.