CHARGEN

This page walks you through creating a Garou, Kinfolk, or Fera character on Liberation MUSH from start to finish.

The basic process follows Werewolf: The Apocalypse 20th Anniversary Edition and related sourcebooks, with Liberation’s house rules and MUSH commands incorporated below.

Already know W20 chargen?
You can move through this page in order and use the commands shown under each step. Pay particular attention to sections marked Liberation House Rule.

Step 1: Choose Your Character Concept

Before entering numbers, decide who your character actually is.

You should have a rough idea of:

  • Who they are.
  • What they do.
  • Why they are in Los Angeles.
  • What kind of Garou they are likely to become within the Sept.
  • Their Tribe, Breed, and Auspice.

You do not need a completed backstory yet. A strong two- or three-word concept is enough to begin.

Example concepts: Disgraced Corporate Warrior, Urban Spirit Hunter, Idealistic Sept Diplomat, Haunted Tribal Scion.

Step 2: Set Splat, Tribe, Breed & Auspice

Start by identifying your character as Garou and setting their major factions and types.

Set Your Splat

+selfsplat Garou

Set the Garou Nation

+selfstat/faction 1=Garou Nation

Choose Your Tribe

+selfstat/faction 2=<Tribe>

Liberation particularly encourages characters from the following Tribes:

Encouraged Major Tribes

  • Bone Gnawers
  • Children of Gaia
  • Glass Walkers
  • Uktena

Encouraged Minor Tribes

  • Black Furies
  • Get of Fenris
  • Shadow Lords
  • Silver Fangs

Choose a Camp, If Any

+selfstat/faction 3=<Camp>
Liberation House Rule: Camps cost XP or Freebie Points during character creation. See the Renown, Gifts & Camps Update for available Camps and their rules.

Set Your Character Type

+selfstat/type 1=Garou

A Kinfolk character would instead use:

+selfstat/type 1=Kinfolk

Choose Your Breed

+selfstat/type 2=<Breed>

Choose:

  • Homid
  • Metis
  • Lupus

Choose Your Auspice

+selfstat/type 3=<Auspice>

Choose:

  • Ragabash
  • Theurge
  • Philodox
  • Galliard
  • Ahroun

Step 3: Assign Attributes

Prioritize your three Attribute categories:

Physical • Social • Mental
7 / 5 / 3

Assign:

  • 7 dots to your primary category.
  • 5 dots to your secondary category.
  • 3 dots to your tertiary category.

Kinfolk instead receive 6 / 4 / 3.

Set individual Attributes using +selfstat.

+selfstat Charisma=3

Step 4: Assign Abilities

Prioritize your three Ability categories:

Talents • Skills • Knowledges
13 / 9 / 5

Kinfolk also receive 13 / 9 / 5.

Type:

+sheet

to see the complete list of Abilities and Secondary Abilities available to your character.

General House Rule: All Abilities and Secondary Abilities cost the same to raise. No Ability may begin above 3 using your normal Ability dots. You may raise an Ability above 3 later with Freebie Points.

Example:

+selfstat Primal-Urge=2

Step 5: Choose Backgrounds

Garou receive 5 dots of Backgrounds.

See the Backgrounds page for Liberation’s Background rules.

Some Tribes have additional restrictions or strong thematic expectations:

  • Bone Gnawers: Resources is discouraged. Ancestors and Pure Breed are restricted.
  • Children of Gaia: No additional restrictions.
  • Glass Walkers: Non-Glass Walker Mentors are discouraged. Ancestors and Pure Breed are restricted.
  • Uktena: No additional restrictions.
  • Black Furies: No additional restrictions.
Backgrounds such as Allies, Contacts, Fetish, Mentor, or anything else needing explanation should later receive a +note.

Step 6: Set Rage, Gnosis & Willpower

Rage: Determined by Auspice

Auspice Starting Rage
Ragabash 1
Theurge 2
Philodox 3
Galliard 4
Ahroun 5

Example:

+selfstat Rage=3

Gnosis: Determined by Breed

Breed Starting Gnosis
Homid 1
Metis 3
Lupus 5

Example:

+selfstat Gnosis=1

Willpower: Determined by Tribe

Tribe Starting Willpower
Bone Gnawers 4
Children of Gaia 4
Glass Walkers 3
Uktena 3
Black Furies 3
Get of Fenris 3
Shadow Lords 3
Silver Fangs 3

Example:

+selfstat Willpower=4

Step 7: Choose Starting Renown & Ways

Starting Renown

Liberation House Rule: All Garou begin with 3 dots of Renown. These dots may be divided among Glory, Honor, and Wisdom however you choose.

For example:

+selfstat Glory=2
+selfstat Honor=1

or:

+selfstat Wisdom=3

Starting Ways

Liberation organizes Garou Gifts through the Ways of Glory, Honor, and Wisdom.

Your available Ways are determined by your:

  • Breed
  • Auspice
  • Tribe

Your starting Renown determines how deeply you may access the associated Ways.

Example: A Homid Philodox Black Fury beginning with Glory 1, Honor 1, and Wisdom 1 has access to the Level 1 Glory, Honor, and Wisdom Ways associated with her Breed, Auspice, and Tribe.

An Ahroun beginning with Glory 3 and no Honor or Wisdom instead has access only to Glory Ways, but can reach more deeply into those Ways.

See the Renown, Gifts & Camps Update for the complete system.

Step 8: Spend Freebie Points

Garou receive 15 Freebie Points.

Kinfolk receive 21 Freebie Points.

Trait Freebie Cost
Attribute 5 per dot
Ability / Secondary Ability, ratings 1–3 1 per dot
Ability / Secondary Ability above 3 2 per dot
Background 1 per dot
Merit 1 per dot
Flaw +1 Freebie per dot
New Way / Raise a Way 7 per dot
Rage 1 per dot
Gnosis 2 per dot
Willpower 2 per dot
Merit Limit: Supernatural characters may have no more than 10 dots of Merits. Languages do not count against this limit. See +bbread 2/11 and +selflang.
Willpower Limit: Willpower may not be raised during chargen more than 3 dots above your Tribe’s starting Willpower rating.

See the Merits & Flaws page for available options.

Step 9: Spend Tier XP, If Applicable

Some applications receive additional Tier XP for concepts that Liberation is currently encouraging, as well as for certain leadership or setting-supporting roles.

Check the current application pages before building around an XP incentive.

These pages contain the most current information about which concepts are encouraged and what incentives are presently available:

Tier XP:

  • May be spent during character creation.
  • Does not count against your eventual XP softcap.
  • Should be entered using +selfstat, just like ordinary chargen purchases.
  • Must be recorded in a +note before approval.

Relevant Liberation costs include:

  • Willpower: 10 XP per dot.
  • Backgrounds: 5 XP per dot.
  • Merits: 5 XP per dot.

Buying Renown With XP

Liberation uses its own Renown advancement system.

  • The first dot of a Renown Trait, from 0 → 1, costs 10 XP.
  • Later dots cost New Rating × 5 XP.

For example:

  • Glory 1 → 2 costs 10 XP.
  • Glory 2 → 3 costs 15 XP.

Each newly purchased Renown dot also grants a free increase to one innate Way associated with that Renown Trait.

See the Renown, Gifts & Camps Update before spending Tier XP on Renown or Ways.

Step 10: Finish Your +Sheet

Before moving on to your written notes, make sure the basic information on your +sheet is complete.

Set your:

+selfstat Concept=<2-3 word concept>
+selfstat Birthdate=<birthdate>
+selfstat Nature=<Nature Archetype>
+selfstat Demeanor=<Demeanor Archetype>
+selfstat Full Name=<character’s full name>

For a Lupus or Metis character, “Full Name” may of course be whatever is appropriate for the character rather than a conventional legal name.

See the Archetypes page for available Natures and Demeanors.

Step 11: Write Your Notes & Backstory

Use +help notes for the note system.

Backstory

+note/story me/Backstory=<your character’s backstory>

Pages 117–121 of W20 provide useful questions for developing a character’s “spark of life.”

For Liberation, the most useful backstory explains:

  • Your character’s First Change.
  • The important events that made them who they are now.
  • What they have been doing recently.
  • Why they are in Los Angeles.
  • Why they would become involved with an urban caern and Sept.
You do not need to write a novel.
It is completely acceptable to begin your history around your First Change rather than documenting your character’s entire childhood. Focus on the parts of the character’s history that matter to play.

Characters drawn to an urban caern in the heart of Los Angeles may differ considerably from Garou whose entire lives have centered around isolated rural septs. Familiarity with Liberation’s Werewolf setting will help establish why your character fits here.

See A Cub’s History of Los Angeles for setting background.

Other Common Notes

Not every character needs every one of these, but most characters will need several:

+note/backgrounds me/<Background>=<explanation>

+note/merits me/<Merit>=<explanation>

+note/flaws me/<Flaw>=<explanation>

+notes/general me/Freebies=<how you spent your Freebie Points>

+notes/general me/Tier XP=<how you spent Tier XP, if any>

If you are Metis, also record your deformity:

+note/story me/Deformity=<nature of your deformity>

See page 74 of W20 for Metis deformities.

Step 12: Set Your Description & +Finger

Consider setting up:

  • Your +finger: +help +finger
  • Your form descriptions: +help +mdesc

You do not need a description for every Garou form before approval.

You must, however, have at least a Homid description.

If the multi-description system seems intimidating, you may simply use:

@desc me=<description>

Step 13: Review & Submit for Approval

Before submitting, check that you have:

  • Set your Splat, Tribe, Breed, and Auspice.
  • Spent all Attribute and Ability dots correctly.
  • Selected your Backgrounds.
  • Set starting Rage, Gnosis, and Willpower.
  • Allocated your starting Renown.
  • Selected your starting Ways.
  • Spent and recorded all Freebie Points.
  • Spent and recorded Tier XP, if applicable.
  • Set Concept, Birthdate, Nature, Demeanor, and Full Name.
  • Written your Backstory.
  • Added notes explaining anything requiring clarification.
  • Set at least your Homid description.

When everything is complete, type:

+approveme

After Approval: Introduce Your Character

Garou and Garou Kinfolk can earn an easy nom by posting an introduction to:

+bboard 21

Put your character’s name in the title and give other players some information that might reasonably be known about them IC.

This can be:

  • A straightforward bullet-point list.
  • A letter.
  • A rumor sheet.
  • A one-sided IC conversation.
  • A short narrative introduction.
  • Anything else that gives players hooks for approaching your character.

The purpose is simple: help other players find reasons to RP with you and help your character become integrated into the Sept.

Kinfolk Character Creation

Kinfolk use many of the same commands and steps above, with several mechanical differences.

Before building a Kinfolk character: Check the Kinfolk Applications & Incentives page for the most current information about encouraged concepts and available Tier XP incentives.

Useful references include:

  • W20 Core, pages 379–381.
  • W20 Kinfolk: A Breed Apart.
  • Hunters Hunted II for relevant Numina and Backgrounds.

The major chargen differences already noted above include:

  • Attributes: 6 / 4 / 3.
  • Abilities: 13 / 9 / 5.
  • Freebie Points: 21.

Kinfolk may normally possess more than ten dots of Merits.

However, a Kinfolk who acquires Gnosis, Gifts, or Numina is considered a supernatural Kinfolk and becomes subject to the normal 10-dot supernatural Merit limit.

A player may have one Kinfolk character in addition to a Shifter character, provided this does not create a conflict-of-interest situation.

Fera Character Creation

Players with access to Changing Breeds 20th Anniversary Edition can use the Garou process above as a general framework for creating Fera characters.

Before building a Fera character: Check the Fera Applications & Incentives page for the most current information about which Changing Breeds and concepts are currently encouraged and what Tier XP incentives are available.

Breed-specific mechanics should follow the appropriate Changing Breeds rules and any applicable Liberation house rules.

The short version:

Build your character using W20, apply the Liberation rules identified on this page, enter the stats with +selfstat, explain unusual traits with +notes, and submit with +approveme.

Before committing to a concept that depends on application incentives, check the current application page for your character type:

If you get turned around during the process, it is much easier to ask a question while you are building the character than to try to untangle everything at the very end.