This page walks you through creating a Garou, Kinfolk, or Fera character on Liberation MUSH from start to finish.
The basic process follows Werewolf: The Apocalypse 20th Anniversary Edition and related sourcebooks, with Liberation’s house rules and MUSH commands incorporated below.
You can move through this page in order and use the commands shown under each step. Pay particular attention to sections marked Liberation House Rule.
- Choose Your Character Concept
- Set Splat, Tribe, Breed & Auspice
- Assign Attributes
- Assign Abilities
- Choose Backgrounds
- Set Rage, Gnosis & Willpower
- Choose Starting Renown & Ways
- Spend Freebie Points
- Spend Tier XP, If Applicable
- Finish Your +Sheet
- Write Your Notes & Backstory
- Descriptions & +Finger
- Submit for Approval
Other Character Types
Step 1: Choose Your Character Concept
Before entering numbers, decide who your character actually is.
You should have a rough idea of:
- Who they are.
- What they do.
- Why they are in Los Angeles.
- What kind of Garou they are likely to become within the Sept.
- Their Tribe, Breed, and Auspice.
You do not need a completed backstory yet. A strong two- or three-word concept is enough to begin.
Step 2: Set Splat, Tribe, Breed & Auspice
Start by identifying your character as Garou and setting their major factions and types.
Set Your Splat
Set the Garou Nation
Choose Your Tribe
Liberation particularly encourages characters from the following Tribes:
Encouraged Major Tribes
- Bone Gnawers
- Children of Gaia
- Glass Walkers
- Uktena
Encouraged Minor Tribes
- Black Furies
- Get of Fenris
- Shadow Lords
- Silver Fangs
Choose a Camp, If Any
Set Your Character Type
A Kinfolk character would instead use:
Choose Your Breed
Choose:
- Homid
- Metis
- Lupus
Choose Your Auspice
Choose:
- Ragabash
- Theurge
- Philodox
- Galliard
- Ahroun
Step 3: Assign Attributes
Prioritize your three Attribute categories:
7 / 5 / 3
Assign:
- 7 dots to your primary category.
- 5 dots to your secondary category.
- 3 dots to your tertiary category.
Kinfolk instead receive 6 / 4 / 3.
Set individual Attributes using +selfstat.
Step 4: Assign Abilities
Prioritize your three Ability categories:
13 / 9 / 5
Kinfolk also receive 13 / 9 / 5.
Type:
to see the complete list of Abilities and Secondary Abilities available to your character.
Example:
Step 5: Choose Backgrounds
Garou receive 5 dots of Backgrounds.
See the Backgrounds page for Liberation’s Background rules.
Some Tribes have additional restrictions or strong thematic expectations:
- Bone Gnawers: Resources is discouraged. Ancestors and Pure Breed are restricted.
- Children of Gaia: No additional restrictions.
- Glass Walkers: Non-Glass Walker Mentors are discouraged. Ancestors and Pure Breed are restricted.
- Uktena: No additional restrictions.
- Black Furies: No additional restrictions.
Step 6: Set Rage, Gnosis & Willpower
Rage: Determined by Auspice
| Auspice | Starting Rage |
|---|---|
| Ragabash | 1 |
| Theurge | 2 |
| Philodox | 3 |
| Galliard | 4 |
| Ahroun | 5 |
Example:
Gnosis: Determined by Breed
| Breed | Starting Gnosis |
|---|---|
| Homid | 1 |
| Metis | 3 |
| Lupus | 5 |
Example:
Willpower: Determined by Tribe
| Tribe | Starting Willpower |
|---|---|
| Bone Gnawers | 4 |
| Children of Gaia | 4 |
| Glass Walkers | 3 |
| Uktena | 3 |
| Black Furies | 3 |
| Get of Fenris | 3 |
| Shadow Lords | 3 |
| Silver Fangs | 3 |
Example:
Step 7: Choose Starting Renown & Ways
Starting Renown
For example:
+selfstat Honor=1
or:
Starting Ways
Liberation organizes Garou Gifts through the Ways of Glory, Honor, and Wisdom.
Your available Ways are determined by your:
- Breed
- Auspice
- Tribe
Your starting Renown determines how deeply you may access the associated Ways.
An Ahroun beginning with Glory 3 and no Honor or Wisdom instead has access only to Glory Ways, but can reach more deeply into those Ways.
See the Renown, Gifts & Camps Update for the complete system.
Step 8: Spend Freebie Points
Garou receive 15 Freebie Points.
Kinfolk receive 21 Freebie Points.
| Trait | Freebie Cost |
|---|---|
| Attribute | 5 per dot |
| Ability / Secondary Ability, ratings 1–3 | 1 per dot |
| Ability / Secondary Ability above 3 | 2 per dot |
| Background | 1 per dot |
| Merit | 1 per dot |
| Flaw | +1 Freebie per dot |
| New Way / Raise a Way | 7 per dot |
| Rage | 1 per dot |
| Gnosis | 2 per dot |
| Willpower | 2 per dot |
+bbread 2/11 and +selflang.
See the Merits & Flaws page for available options.
Step 9: Spend Tier XP, If Applicable
Some applications receive additional Tier XP for concepts that Liberation is currently encouraging, as well as for certain leadership or setting-supporting roles.
Check the current application pages before building around an XP incentive.
These pages contain the most current information about which concepts are encouraged and what incentives are presently available:
- Garou: Garou Applications & Incentives
- Fera: Fera Applications & Incentives
- Kinfolk: Kinfolk Applications & Incentives
Tier XP:
- May be spent during character creation.
- Does not count against your eventual XP softcap.
- Should be entered using
+selfstat, just like ordinary chargen purchases. - Must be recorded in a +note before approval.
Relevant Liberation costs include:
- Willpower: 10 XP per dot.
- Backgrounds: 5 XP per dot.
- Merits: 5 XP per dot.
Buying Renown With XP
Liberation uses its own Renown advancement system.
- The first dot of a Renown Trait, from 0 → 1, costs 10 XP.
- Later dots cost New Rating × 5 XP.
For example:
- Glory 1 → 2 costs 10 XP.
- Glory 2 → 3 costs 15 XP.
Each newly purchased Renown dot also grants a free increase to one innate Way associated with that Renown Trait.
See the Renown, Gifts & Camps Update before spending Tier XP on Renown or Ways.
Step 10: Finish Your +Sheet
Before moving on to your written notes, make sure the basic information on your +sheet is complete.
Set your:
+selfstat Birthdate=<birthdate>
+selfstat Nature=<Nature Archetype>
+selfstat Demeanor=<Demeanor Archetype>
+selfstat Full Name=<character’s full name>
For a Lupus or Metis character, “Full Name” may of course be whatever is appropriate for the character rather than a conventional legal name.
See the Archetypes page for available Natures and Demeanors.
Step 11: Write Your Notes & Backstory
Use +help notes for the note system.
Backstory
Pages 117–121 of W20 provide useful questions for developing a character’s “spark of life.”
For Liberation, the most useful backstory explains:
- Your character’s First Change.
- The important events that made them who they are now.
- What they have been doing recently.
- Why they are in Los Angeles.
- Why they would become involved with an urban caern and Sept.
It is completely acceptable to begin your history around your First Change rather than documenting your character’s entire childhood. Focus on the parts of the character’s history that matter to play.
Characters drawn to an urban caern in the heart of Los Angeles may differ considerably from Garou whose entire lives have centered around isolated rural septs. Familiarity with Liberation’s Werewolf setting will help establish why your character fits here.
See A Cub’s History of Los Angeles for setting background.
Other Common Notes
Not every character needs every one of these, but most characters will need several:
+note/merits me/<Merit>=<explanation>
+note/flaws me/<Flaw>=<explanation>
+notes/general me/Freebies=<how you spent your Freebie Points>
+notes/general me/Tier XP=<how you spent Tier XP, if any>
If you are Metis, also record your deformity:
See page 74 of W20 for Metis deformities.
Step 12: Set Your Description & +Finger
Consider setting up:
- Your +finger:
+help +finger - Your form descriptions:
+help +mdesc
You do not need a description for every Garou form before approval.
You must, however, have at least a Homid description.
If the multi-description system seems intimidating, you may simply use:
Step 13: Review & Submit for Approval
Before submitting, check that you have:
- Set your Splat, Tribe, Breed, and Auspice.
- Spent all Attribute and Ability dots correctly.
- Selected your Backgrounds.
- Set starting Rage, Gnosis, and Willpower.
- Allocated your starting Renown.
- Selected your starting Ways.
- Spent and recorded all Freebie Points.
- Spent and recorded Tier XP, if applicable.
- Set Concept, Birthdate, Nature, Demeanor, and Full Name.
- Written your Backstory.
- Added notes explaining anything requiring clarification.
- Set at least your Homid description.
When everything is complete, type:
After Approval: Introduce Your Character
Garou and Garou Kinfolk can earn an easy nom by posting an introduction to:
Put your character’s name in the title and give other players some information that might reasonably be known about them IC.
This can be:
- A straightforward bullet-point list.
- A letter.
- A rumor sheet.
- A one-sided IC conversation.
- A short narrative introduction.
- Anything else that gives players hooks for approaching your character.
The purpose is simple: help other players find reasons to RP with you and help your character become integrated into the Sept.
Kinfolk Character Creation
Kinfolk use many of the same commands and steps above, with several mechanical differences.
Useful references include:
- W20 Core, pages 379–381.
- W20 Kinfolk: A Breed Apart.
- Hunters Hunted II for relevant Numina and Backgrounds.
The major chargen differences already noted above include:
- Attributes: 6 / 4 / 3.
- Abilities: 13 / 9 / 5.
- Freebie Points: 21.
Kinfolk may normally possess more than ten dots of Merits.
However, a Kinfolk who acquires Gnosis, Gifts, or Numina is considered a supernatural Kinfolk and becomes subject to the normal 10-dot supernatural Merit limit.
A player may have one Kinfolk character in addition to a Shifter character, provided this does not create a conflict-of-interest situation.
Fera Character Creation
Players with access to Changing Breeds 20th Anniversary Edition can use the Garou process above as a general framework for creating Fera characters.
Breed-specific mechanics should follow the appropriate Changing Breeds rules and any applicable Liberation house rules.
The short version:
Build your character using W20, apply the Liberation rules identified on this page, enter the stats with +selfstat, explain unusual traits with +notes, and submit with +approveme.
Before committing to a concept that depends on application incentives, check the current application page for your character type:
If you get turned around during the process, it is much easier to ask a question while you are building the character than to try to untangle everything at the very end.
