Klaive Dueling
“Make your klaive as an argent claw, so that it responds instantly and precisely to your every thought, striking where you will.”
Duels and challenges between werewolves are an accepted part of the social interplay of the Garou. Serious disputes, usually ones that have significant implications beyond just the two participants, call for an early serious form of duel. It impresses on both the participants and the rest of the sept (possibly even the tribe or entire Garou Nation) that the matter being fought over is serious and its resolution is important. Over the centuries the klaive duel has become the method of choice for these disputes.
A formal, fully-fledged klaive duel in the ancient ritual fashion between two worthy Garou is a source of intense interest and speculation; few such duels occur without curious observers from other caerns showing up. This helps the participants to recognize the seriousness of what they are about to do and helps many of them keep the discipline and control to stop themselves from frenzying to their lasting disgrace. However, the combat rules given below are just as applicable to two warriors crossing klaives on a chaotic battlefield while roaring unfathomable hatred at each other.
Klaive dueling or klaivaskar is a specialty of Fencing, and the search for a knowledgeable and honorable instructor willing to spend the traditional year in teaching its principles and techniques is often an arduous process of proving one’s self worthy all over again. There are many heroes of the Garou Nation who have inherited klaives or claimed them by some other right, who don’t entirely trust themselves to carry such an intimidating weapon into battle. Many resides for decades – even centuries – in sept armories, periodically attended to by the caern’s Theurges to appease the spirits within.
Werewolves who choose to carry klaives (and survive doing so) generally learn a few things in battle that they then incorporate into their dueling techniques. However, those who are borrowing a klaive purely for a ceremonial duel (hopefully to only first blood…) are usually forced to rely on a kind Master of Challenges to give them a set of quick lessons lessons, allowing them to actually use the weapon without disgracing themselves. Some Garou have studied the application of human swordfighting arts, such as fencing and Kenjutsu, to klaive-fighting. Garou are free to study those styles if they wish, though many other werewolves will scorn them for “taking lessons from the apes.”
Klaivaskar Basics
- No character can raise Fencing higher than their Melee ability. Fencing cannot be learned on its own – it requires an instructor to even acquire the first dot. Then, you will need to pay 10 XP (and possibly seek out another instructor) to acquire the Klaivaskar specialization.
- A Garou typically rolls Dexterity + Fencing to perform most attacks, parries and maneuvers with klaives. It does not benefit from the specialization bonus (i.e., getting two successes for every 10 rolled). The specialization simply allows you to wield it without being a menace to yourself. As your Fencing/Klaivaskar improves, you gain access to more sophisticated maneuvers.
- Any Garou with a high enough Fencing/Klaivaskar Ability can attempt any of these maneuvers at +1 difficulty. Those who spend an additional 5 XP on perfecting a particular technique or maneuver, may attempt them at no added difficulty.